The enemy may have been my favourite asset to design in our Shibuya Machine project - I'm not sure why! I suppose he was just a lot of fun to experiment with; I've always had a fondness for 'bad guys'.
Being a side-scrolling platformer-style game, Shibuya Machine characters needed to have striking recognisable silhouettes that could be seen anywhere on a fairly zoomed-out panning screen. In that regard, I feel that this design was a success.
Animating this big boy was a whole different beast, though; his rig was all over the place! It was certainly a learning experience, though.