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'Apocalypse Fraction' - Spectral Kiss [Weapon]

Development for a weapon I had to create for a college brief, 'Apocalypse Fraction' - a third-person post-apocalyptic shooter game. The themes of the game were overtly militaristic, though we ultimately had free reign over our character and how their design would be influenced and generally handled.
On account of the protagonist's 'ghostly' aesthetic and themes, I decided to pursue a 'deathly' feel for his weapon - lots of sharp imagery and brutal design language, to try and indicate a sense of danger.

I'm not too happy with the quantity of work produced, though that was primarily down to a rather short amount of time we had to work on our projects. From here up to now, I feel as though I've made some very apparent improvement!

Initial development sketches - Had a lot of fun experimenting with inherently 'gritty' and exaggerated gun silhouettes!

Initial development sketches - Had a lot of fun experimenting with inherently 'gritty' and exaggerated gun silhouettes!

Further development, utilising the short amount of time we had to work on the project to the best of my ability.

Further development, utilising the short amount of time we had to work on the project to the best of my ability.

Settling on a finalised design, combining various traits I liked from the previous sheet into one.

Settling on a finalised design, combining various traits I liked from the previous sheet into one.

Colour development - a sense of synchronising the colours with those of the weapon's owner was settled on, providing the design with a sense of cohesiveness.

Colour development - a sense of synchronising the colours with those of the weapon's owner was settled on, providing the design with a sense of cohesiveness.

The finalised model sheet, viewing the weapon from the front, side and back - complete with some extra information about the gun, so as to inform animators, modellers and sound designers of how it should work.

The finalised model sheet, viewing the weapon from the front, side and back - complete with some extra information about the gun, so as to inform animators, modellers and sound designers of how it should work.