Development for a weapon I had to create for a college brief, 'Apocalypse Fraction' - a third-person post-apocalyptic shooter game. The themes of the game were overtly militaristic, though we ultimately had free reign over our character and how their design would be influenced and generally handled.
On account of the protagonist's 'ghostly' aesthetic and themes, I decided to pursue a 'deathly' feel for his weapon - lots of sharp imagery and brutal design language, to try and indicate a sense of danger.
I'm not too happy with the quantity of work produced, though that was primarily down to a rather short amount of time we had to work on our projects. From here up to now, I feel as though I've made some very apparent improvement!