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'Shibuya Machine' - Protagonist

Shibuya Machine was a fun college project! We were given much more time to work on it than we were with Apocalypse Fraction, but we had many more assets to develop, which ended up causing me to produce roughly the same amount of development work per-asset for efficiency's sake.

I feel like there was a notable progression in terms of time management and quality between this project and Apocalypse Fraction, though - though perhaps those are just my rose-tinted glasses, as this was one of my favourites to work on.

Exploration of various body and face builds I could utilise - lots of fun silhouettes here!

Exploration of various body and face builds I could utilise - lots of fun silhouettes here!

Eventually took influence from three particular designs, going on to develop them further and establish a core idea to ground the character behind.

Eventually took influence from three particular designs, going on to develop them further and establish a core idea to ground the character behind.

After choosing a base design that I felt best fit the overall mood of the game, some iteration-work was conducted.

After choosing a base design that I felt best fit the overall mood of the game, some iteration-work was conducted.

Further iteration-work, exploring some subtler changes to the character inspired by ancient Japanese samurai armour.

Further iteration-work, exploring some subtler changes to the character inspired by ancient Japanese samurai armour.

The final design! The overall result ended up being a robot policeman styled after samurai.

The final design! The overall result ended up being a robot policeman styled after samurai.