Shibuya Machine was a fun college project! We were given much more time to work on it than we were with Apocalypse Fraction, but we had many more assets to develop, which ended up causing me to produce roughly the same amount of development work per-asset for efficiency's sake.
I feel like there was a notable progression in terms of time management and quality between this project and Apocalypse Fraction, though - though perhaps those are just my rose-tinted glasses, as this was one of my favourites to work on.