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'Frostbite Frontier' - Skewer

An enemy character for my conceptual 'Frostbite Frontier' sci-fi/horror game, designed for a college project. The nickname 'Skewer' is likely self-explanatory.
Whilst the design itself ended up more visually-complex than my usual work, the iterative process was much simpler and had far less depth than usual on account of time constraints. Had I had more time, I believe that I could have definitely made a much better and more rounded-off enemy design - but it was not meant to be. I am happy with the result I got regardless.

Initial silhouette design concepts - experimenting with various different body shapes and ways to 'corrupt' the standard human body.

Initial silhouette design concepts - experimenting with various different body shapes and ways to 'corrupt' the standard human body.

Further development of my 3 favourites.

Further development of my 3 favourites.

Iteration of the one that I felt would be best, experimenting with different 'protrusions' and head types.

Iteration of the one that I felt would be best, experimenting with different 'protrusions' and head types.

The final design - colour development could not be conducted, on account of time constraints.

The final design - colour development could not be conducted, on account of time constraints.