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'Frostbite Frontier' - Employee #7642

A protagonist character - designed to be generic (being a nameless employee) whilst still having a memorable and unique design - for a sci-fi/horror game concept I fleshed out in college, 'Frostbite Frontier'. Due to the brief nature of the project, I unfortunately had to scrimp on the majority of the development here - if I'd had more time, I likely would have also began looking into further ways to imply thermal clothing amongst the heavy-lifting gear than just a fur collar.
Naturally, heavy inspiration was taken from Dead Space - as is likely apparent. That being said, I attempted to put my own unique spin on things - hopefully it was a successful attempt.

Initial silhouette and helmet concepts. Given the rushed nature of this project, I had to compress the overall concept design process down by a substantial margin.

Initial silhouette and helmet concepts. Given the rushed nature of this project, I had to compress the overall concept design process down by a substantial margin.

Initial body concepts, heavily inspired by Dead Space alongside relevant real-world construction and heavy-lifting gear.

Initial body concepts, heavily inspired by Dead Space alongside relevant real-world construction and heavy-lifting gear.

A collection of iterations, building upon what I'd liked from my previous page.

A collection of iterations, building upon what I'd liked from my previous page.

The final design; this character went uncoloured, once again being a result of the frantic nature of this particular development.

The final design; this character went uncoloured, once again being a result of the frantic nature of this particular development.