The namesake district Shibuya Machine's setting is based in was next in terms of development - As this was simply a backdrop, I wanted to have it avoid being too overtly distracting or off-putting with too many bright colours, so I opted for a muted palette and a dark, night-time setting to fit the feel of the rest of the game.
I'm not all too happy with how the finalised backdrop came out; I feel as though the odd floating portions of buildings and random neon lighting were slightly TOO spontaneous and strange, and I failed to capture the essence of a huge shopping district like Shibuya. I left unique aspects of the level, such as advertisement billboards and general street-signs, to be developed as separate assets not integrated into the background. This let me vary up the layout and visuals of the level as I saw fit, despite the fairly rigid background tile.