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'RIFT' - The Eye of Ra

A weapon to accompany my Ramesses character for the game concept I designed in college, RIFT. This was a part of last year's Final Major Project, and the weapon was developed in small bursts alongside Ramesses himself.

Initial silhouette concepts - just experimenting with both traditional and less conventional forms of khopesh swords, as they were a common goring weapon used in ancient Egypt.

Initial silhouette concepts - just experimenting with both traditional and less conventional forms of khopesh swords, as they were a common goring weapon used in ancient Egypt.

Further elaboration of specific silhouettes, as well as explanations of how each would be utilised in a fighting game context.

Further elaboration of specific silhouettes, as well as explanations of how each would be utilised in a fighting game context.

Initial iterations of my chosen design; primarily just experimenting with handle shape more than anything else.

Initial iterations of my chosen design; primarily just experimenting with handle shape more than anything else.

A selection of three preferred design directions, for a second lot of iteration. Less focus was placed on the weapon than anything else, as it is only a small part of the character.

A selection of three preferred design directions, for a second lot of iteration. Less focus was placed on the weapon than anything else, as it is only a small part of the character.

Colour iteration for the finalised design.

Colour iteration for the finalised design.

The final weapon concept.

The final weapon concept.