A weapon to accompany my Ramesses character for the game concept I designed in college, RIFT. This was a part of last year's Final Major Project, and the weapon was developed in small bursts alongside Ramesses himself.
Initial silhouette concepts - just experimenting with both traditional and less conventional forms of khopesh swords, as they were a common goring weapon used in ancient Egypt.
Further elaboration of specific silhouettes, as well as explanations of how each would be utilised in a fighting game context.
Initial iterations of my chosen design; primarily just experimenting with handle shape more than anything else.
A selection of three preferred design directions, for a second lot of iteration. Less focus was placed on the weapon than anything else, as it is only a small part of the character.